![]() On top of that, the inventory is all navigated using the d-pad and Y/Triangle button, enabling easy item management without disrupting the action. Players can sprint, slide, roll on the ground and shoot, as well as perform all sorts of contextual actions in real-time. First of all, the way the characters move has a lot of changes over Resident Evil 4 and 5, with movement feeling a lot more fluid and easier to control. Starting with the control scheme, a few elements were tightened to make the experience feel faster and smoother. While Resident Evil 6 had a lackluster reception on the gaming public back in 2012, the title actually represents the culmination of all the lessons learned from previous third-person Resident Evil titles across a smattering of different campaigns With Resident Evil Villageon the horizon, part of the success of Resident Evil 7 was the departure from the third-person perspective and more action-driven combat of Resident Evil 6 in favor of a horror-driven first-person perspective. ![]() It's refreshing to see a classic franchise such as Resident Evil continue into the new generations. ![]()
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